I-Best Free Ikhonkco elihambayo Umdlalo

Zoba i loop evulekileyo epheleleyo ukuze inani ngalinye linemigca emininzi ejikelezayo.

Yiya ujikeleze ujikeleze umbhobho uze ushenxise i-token yakho ukuba iiseli ezininzi ziphezulu kwindlela ejikelezayo. Yiya ezantsi kweenyawo zokunyuka ukuya phezulu; ndiza kwingcambu yomgubo ukujika ezantsi kumlomo wayo. Ufuna ujikelezo oluchanekileyo ukugqiba kwiseli 100 - ugqithe kwaye uhlale ubekwe. I-token yokuqala ukuya kwi-100 iphumelele.

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Cola le ndawo ufuna umdlalo ukuba uvele kuyo - ihlala igqibekile ngokuzenzekelayo:

Indlela yokudlala

  1. Funda amanani. Inani ngalinye libonisa ukuba zingaphi iincam ezine zeseli eziya kumqolo; i-0 ithetha ukuba akukho nto.
  2. Zoba kwaye uphawule imiphetho. Cofa umda phakathi kweendawo ezimbini zokwenza umgca, kwakhona kwi-✕ (akukho mgca), kwakhona ukucima.
  3. Vala i-loop enye. Dibanisa imigca ibe yi loop evulekileyo eyenza ukuba ibonakale ibonakale inani ngalinye eliphumelelayo.

Malunga ne-Slitherlink

Slitherlink (kwaye ibizwa ngokuba yi Loop the Loop okanye iFences) yimpazamo elula yobuxoki besigqubuthelo. Unikezelwa nge gridi yeentlobo ngeentlobo ezineenombolo ezisasazwayo kwiseli. Zoba imigca phakathi kweentlobo ngeentlobo ezijikelezayo ukuze zivelise isigqubuthelo esiqhubekayo esifanayo esingaphaya okanye esidlulayo kwiseli - kwaye uqiniseke ukuba inani ngalinye linayo ngokuchanekileyo eminye yemigca yayo emibini ezobayo. U 0 uthetha ukuba akukho migca iqhaqhazela iseli; u 3 uthetha ukuba zithathu zemigca yayo emibini ziyinxalenye yesigqubuthelo. Iigqubuthelo zonke apha zidityaniswe kwisisombululo sangempela, ngoko ke zihlala zineempendulo ezicocekileyo. Khetha elula (5×5), eqhelekileyo (7×7) okanye enzima (10×10), kwaye ufumane isisombululo ngokuchanekileyo kwibrawuzari yakho. Akukho bhaliso, akukho nto ilayishwe phezulu.

Imibuzo ebuza rhoqo

Nqakraza kumazantsi phakathi kweentlobo zokuzoba imigca ejikelezayo. Injongo yakho kukuvelisa umjikelo omnye ovaliweyo - indlela eqhubekayo engaphaya okanye engaphaya - ngoko ke yonke iseli emananini ibonakale ininzi kakhulu yeempawu zayo ezine ezizotywe njengenxalenye yomjikelo.

Inani lithetha ukuba zingaphi iincopho ezine ezijikelezayo zeseli eziyinxalenye ye loop. I-0 ithetha ukuba akukho ndawo yesibini isebenzisa umgca; i-3 ithetha ukuba zithathu kuphela. Iiseli ezinganani zingaba nenani.

Uphumelele xa imigca ezobayo iyenza i loop evulekileyo (akukho ziphelo ezilahlekileyo, iziqhamo okanye ii loops ezihlukileyo) kwaye yonke iseli emananini inenani elichanekileyo lemiphetho. Umdlalo ukhangela oku ngokuzenzekelayo.

I-✕ iphawula umda owaziyo ukuba awuyinxalenye ye-loop - uncedo lovimba wolwazi, njengokucima kwipensile. Nqakraza kumda omnye amaxesha amabini kumgca, kwakhona kwi-✕, kwaye xesha lesithathu ukucima.

Ewe. Umgca wonke uvela kwindlela esebenzayo eyaziwayo kwaye ufumana iincam zayo ezivela kuyo, ngoko ke isisombululo esicocekileyo siyaqhubeka sikhona. Ubunzima butshintsha ubungakanani begridi - kulula 5×5, okuqhelekileyo 7×7, kunzima 10×10.

I-FreeCell ifumaneka simahla, ngaphandle kobhaliso, ngaphandle kokukhuphela okanye ukufaka imali. I-Puzzle ivelisa kwaye iqhuba ngokupheleleyo kwi-browser yakho, kwaye akukho nto ilayishwe phezulu.

Ewe. Isebenza kwi-browser yakho, ngoko ke i-Slitherlink isebenza kwifowuni kunye netablets njenge-desktop - akukho nkqubo efunekayo yokufaka.

Hayi. I-Slitherlink isebenza ngaphandle kobhaliso nakuphi na; i-akhawunti ekhululekileyo ekhethiweyo ikhona kuphela ukuvala umda wokusetyenziswa ophezulu.

Iiyure ezili-12

Ungeniso lwakho luqhubekeka kwimemori kwaye alugcinwanga, ngoko akukho nto ishiya emva xa ufumana iziphumo zakho.

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